dc.contributor |
Reykjavik University |
dc.contributor |
Háskólinn í Reykjavík |
dc.contributor.advisor |
David Thue |
dc.contributor.advisor |
Stephan Schiffel |
dc.contributor.author |
Mori, Giulio |
dc.date.accessioned |
2023-10-10T16:15:10Z |
dc.date.available |
2023-10-10T16:15:10Z |
dc.date.issued |
2023-10 |
dc.identifier.isbn |
978-9935-539-20-5 |
dc.identifier.isbn |
978-9935-539-21-2 (eISBN) |
dc.identifier.uri |
https://hdl.handle.net/20.500.11815/4482 |
dc.description.abstract |
Experience Management employs Artificial Intelligence technologies to enhance people's interactive application experiences by dynamically modifying the environment during the experience. In game-related research, there is a prevailing trend where each experience manager is tightly integrated with the specific environment it can manipulate. This integration poses a challenge in comparing different managers within a single environment or a single manager across multiple environments.
In this dissertation, I propose a solution to address this issue by introducing EM-Glue, an intermediary software platform that decouples experience managers from the environments they can modify. Prior to presenting the solution, I provide a comprehensive problem description and conduct a literature review to explore the current state of the field. Subsequently, I outline the platform's structural design, including a communication protocol facilitating interaction between managers and environments, as well as the regular communication process.
Additionally, I develop a use case to evaluate the effectiveness of the proposed solution. This involves employing an environment and two experience managers: the Camelot Wrapper, a software I constructed to extend the interactive visualization engine Camelot and connect it to the platform, PaSSAGE, an existing experience manager adapted for use with the platform, and a random experience manager. The evaluation results demonstrate the platform's ability to decouple experience managers from environments, enabling future work to compare experience managers across multiple environments. |
dc.language.iso |
en |
dc.rights |
info:eu-repo/semantics/openAccess |
dc.subject |
Artificial intelligence |
dc.subject |
Intelligent agents (Computer software) |
dc.subject |
Video games |
dc.subject |
Virtual reality |
dc.subject |
Human-computer interaction |
dc.subject |
Gervigreind |
dc.subject |
Tölvuleikir |
dc.subject |
Sýndarveruleiki |
dc.subject |
Gagnvirkni (tölvur) |
dc.subject |
Doktorsritgerðir |
dc.title |
Platform for decoupling experience managers and environments |
dc.type |
info:eu-repo/semantics/doctoralThesis |
dc.contributor.department |
Tölvunarfræðideild (HR) |
dc.contributor.department |
Department of Computer Science (RU) |
dc.contributor.school |
Tæknisvið (HR) |
dc.contributor.school |
School of Technology (RU) |